Eryndor
A short playable prototype showcasing the core mechanics of an upcoming 2.5D HD-2D RPG. Explore a small slice of the world, talk to the local NPC, and experience the active QTE turn-based combat system!
Controls & Combat Mechanics
- Movement: Use
WASDto explore the overworld. - Interact: Press
Eto talk to the NPC. - [A] Attack: Select the attack command and choose your target.
- [Space Bar] Confirm: Confirm your target and execute the attack.
- [C] Cancel: Cancel your current selection and return to the main battle menu.
- [D] Defend/Charge: Take a defensive stance or charge power to execute.
- [S] Run: Attempt to flee from the encounter.
- Active Quick Time Event: Combat requires timing! Watch the ring above your character and press
Dat the exact right moment during an enemy's attack to perform a Perfect Block.
Note: Some art and audio assets used in this early prototype are placeholders from various free repositories. If you recognize your work and would like to be properly credited, please contact me!
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | witsrt222 |
| Genre | Action |
| Made with | Unity |
| Tags | Turn-based |
| AI Disclosure | AI Assisted, Code |

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